FMP 2- Evaluation and Reflection

Once this project was completed I needed to evaluate and reflect upon the project as a whole. I believe this is a good way to identify strength weaknesses and potential learning curves for future projects when I get into this industry. I believe, to begin with I was very easily distracted all through this project….

FMP 2-Production

Sofa To being with this model of a sofa I decided to collect a reference image off of the internet and then save that image as a JPEG on my hard drive. After this I then went into Maya 2018 and clicked onto the ‘spacebar’ key to bring up the 4 perspectives of top, side-X…

FMP 2- Problem Solving

Whilst working throughout this project, there were many tasks which were not simplistic at all and which needed to be solved. Problem-solving is a skill in which I believe is really important within the Games Design industry. Problem Solving allows me to quickly figure out what is wrong within e.g. the coding or model and…

FMP 2- Contextual

Through out this 2 year course I have created many concepts for myself to influence me and others whilst working independently and within a group to model certain assets. Concept art is a huge element within the Games Design industry. This is purely because it gives 3D Modelers inspiration and ideas of what the finished…

FMP- Year 2 Bibliography

5, D. (2019). devil may cry 5 gameplay – Google Search. [online] Google.co.uk. Available at: https://www.google.co.uk/search?biw=1920&bih=967&tbm=isch&sa=1&ei=_UDGXLDID9vlgwe2uL7QBw&q=devil+may+cry+5+gameplay&oq=devil+may+cry+5+ga&gs_l=img.1.0.0l10.21971.22313..22961…0.0..0.62.179.3……1….1..gws-wiz-img…….0i67.NtaCw8YHftU#imgdii=euxUVa20Y9Th2M:&imgrc=Dvgr64gIPZCRiM: [Accessed 29 Apr. 2019]. Cry, D. (2019). devil may cry 5 hud – Google Search. [online] Google.co.uk. Available at: https://www.google.co.uk/search?biw=1920&bih=969&tbm=isch&sa=1&ei=qtPGXN-3HYialwT0oL3YAw&q=devil+may+cry+5+hud&oq=devil+may+cry+5+hud&gs_l=img.3..0j0i24.101877.102139..102334…0.0..0.101.295.2j1……0….1..gws-wiz-img…….0i8i30.F3WmwHs-1XM#imgdii=PEFExTV8kxPf6M:&imgrc=5OtvlObpxnyq6M: [Accessed 29 Apr. 2019]. Playground, G. (2019). GOD OF WAR 4 – Full Gameplay Walkthrough / No Commentary 【FULL GAME】….

FMP 2- Research

Liquefier tool- Twist To begin this Final Major Project I, first of all, looked upon my Specialist Study from Unit 12 we completed earlier on within the year. After I completed the specialist study I finally realised what I wanted to focus upon most and exceed in this particular part within the Games Design Industry….

Year 2- FMP Pitch

During the 2 years of being on this course, I have gained and developed on multiple skills. I have acknowledged how to model and texture successfully and to a constant high standard. Throughout this course, I have been part of multiple successful games including the Game Jam Projects. I have engaged most with 3D Modelling…

FMP 2- Client Brief

Target Audience For every past project I have completed, I have always looked into depth about what elements within a game suit appeal most to the communities interest. Looking at target audience for a game is essential for the game to be able to become successful and to protrude. Without taking into consideration the target…

Game Jam 2- Problem Solving

Even though this Game Jam idea for the game sounded straight forward and simplistic, There were unknown challenges and problems which I knew we would have to face. From the previous projects and the first year of being on this course I have developed my problem solving skills greatly. Both working independently and also when…

Unit 12- Essay

To what extent does audio design enhance the experience of 3d environments? Focusing upon the word 3D environments, there are many various environments which can be created using different assets or elements of a specific software. a 3D Environment creates the world/ map which the player will spawn and play in. Also known as a…

Game Jam 2- Research

Today in class, I was assigned to a group to undertake yet another Game Jam Project. As there were not many of us which wanted to undergo the challenge again the remaining 6 people including me were merged into one big group compared to the previous Game Jam project. In the last project, there were…

Unit 12-Contextual perspective

The next part of this Unit was to look at some contextual perspectives for the specialist study. Behind this post will contain why specifically 3D modelling and Game Audio appeals to me. I will also explain how audio helps immerse the player and the impact of what 3D Modelling will do as well. I will…

Game Jam 2- Context

Starting off the contextual side of the Game Jam project, We first off decided to list out which types of software in which would be using and why it would be valid for our project. The list of software which we will be using are: Photoshop Substance Painter Maya 2018 Unreal Engine 4.20 Adobe Audition…

Game Jam 2- Planning and Production

To initiate this Game Jam project me and my group had to think of certain ways in which we could monitor, upload, share and complete work all at the same time. Therefore as a group we began using a secondary research ( The internet) to discover sites or certain ways helping us keep track of…

Game Jam – Evaluation and Feedback

After this contest was completed and the games have complied onto the hard drives we then decided to test out each other’s games. We decided to give feedback and identify the strengths of the game and what improvements or adjustments that could be made. To begin this task we started to research different style of…

Realistic Wooden Planks- substance

In this lesson, we started you learn how to use planes and help us create a texture from scratch using Substance Painter and Photoshop. This will help us in industry level as some textures will not be and can not be downloaded from the internet (Secondary source) at points. Successfully creating a texture allows one…

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Unit 12 – Sources of Information

To begin this Unit 12- Specialist Study- I was given a task to find sources of information in which would help me finalize the industry I would like to go into and what my specialist study will be. The outcome for this would cement which path I would take and acknowledge me of all outcomes…

Substance Painter

In this lesson we were given a tutorial on using Substance painter. To being with we were given some hotkeys to use in which would make it really useful and save a lot of time for future when texturing assets.   PBR Roughness Metallic Hot Keys: 3D/2D- F1 3D only- F2 2D only- F3 Swap…

Arnold Shader- Hyper shading

Today in the lesson we refreshed our memories upon Arnold Shader and Hyper Shading. We downloaded 2 Zip Folders from Moodle and extracted them into a different file location. To begin with, we Set a project in Maya to be able to open the project/ Maya file we downloaded off Moodle. We downloaded 3 files…

Portfolio/Show-reel- University

A portfolio is essential for a chance to go to university. The portfolio allows you to present your best work over the college course and any work completed and made outside of college. Depending on what course you would want to specify in adjusts what you will include onto your portfolio. Show-reel A show-reel is…

Target Audience

Target audience is a major aspect to take into consideration when making a game. For example you need to ensure you know what group of individuals you are trying to reach out to and relate with the game you are aspiring to create. There are multiple types of audiences in which gaming companies would like…

EGX trip 2018

On the 21st of September ( Friday) me and my class took a trip to a gaming convention called EGX. We were given certain tasks through out the day to try out a specific type of game of our choice, ask the general public a survey which I created in my note pad and kept…

Game Jam- Problem solving

To begin the construction of our Game Jam level we all started giving each other roles to take on. For example I would focus upon audio, Jenson would take upon the HUD and display, Jack with models and texturing and Kieron with the physics in Unreal. To begin with I looked at certain websites and…

Story Game Jam- Context

Gantt Chart: On induction day we were put into set groups for the lesson and we had a given task to complete within the set time given. Our challenge given was to list an amount of movies or stories which were already existing and to make it better or change the story-line to it. This…

Unit 11- Research

Skills needed: Skills Audit- organisation time management etc… Improvements? In today’s lesson we were given the tasks of researching different types of progression after this course has been completed. Using a variety of referenced sources which includes employment and University. This lesson will start to help me set in stone what I want to do…

Game Jam -Mobile Game Research

Research Hyper Casual Games Hyper Casual games are usually allocated on mobile e.g. the play-store or app store on android and apple. They are lightweight and instantly playable, very commonly addictive for the player and tend to use a very simplistic mechanic towards the game. They are also often very low poly as of the…

Can Games Save The World?

We were given the task of searching for the oldest games in the world to this day. One of the oldest game in the world which dates to first being played in 3100 BC. This game was called backgammon which is still commonly played today. Its history can be traced back nearly 5,000 years. all of one’s…

YEAR 2!

Homework (Start of term) We were given a task near the end of the holidays to download, playtest and analyse a range of Game Jam Submissions. We were told to focus upon: General description of the game and what is the story line The influences of the game and show similarities to various themes and…

Planning and Production- FMP (started)

https://skfb.ly/6zBxJ Aims and Objectives for this project– To be able to cover all 4 major aspects in which we will be graded on: Context– Pre Production ideas Problem Solving– Getting around certain barriers which restrict you from progressing Research– Other artists, games or films. Primary research e.g. books and images I have taken. Planning– Organizing…